Table of Contents
CookOut RP Rules
These rules and guidelines have been established to ensure that everyone can have a safe and enjoyable roleplaying experience. Our team will enforce these rules and the definitions of the rules may be applied to any situation, regardless of context. Multiple team members will review any situation that arises.
The most important rule is to maintain an immersive roleplaying environment. Our team will determine if your actions violate our standards for roleplaying.
Keep an open mind and remember that roleplaying is about collaboration and improvisation, not about winning or losing. Most importantly, have fun and enjoy the roleplaying experience.
Witnessing Rule Breaks: If witness obvious/severe rule breaks (i.e. Hacking/ Hateful Conduct/ Harassment), please reach out to staff immediately through a ticket in Discord or via /report in game.
If you feel that someone you have roleplayed with has broken a rule, or you are uncertain, REMAIN IN CHARACTER and continue the roleplay as best as you can, or excuse yourself in character if you wish not to continue. Collect any evidence that you have and submit a ticket through Discord within the ticketing guidelines.
The length of the ban is determined by the points acquired within the last 30 days. When determining permanent bans, however, we look at the total sum of points acquired throughout a user’s entire history.
Warning Points
Number of WP’s Received | Action Taken |
---|---|
0 | Verbal Warning (No Ban) |
1 | 1 Day ( 24 Hours) |
2, 3 | 3 Days (72 Hours) |
4, 5 | 7 Days (168 Hours) |
6 | 14 Days (336 Hours) |
7 | 30 Days (720 Hours) |
12 | Permanent Unappealable Ban |
Roleplay Words and Definitions
This section will detail some terms you may come across here. For a list of in-character terminology please see below. Please ensure you understand these terms as none of the following are permitted within CookOut RP. Please note, we do not list all reasons that require infractions to be placed upon your account, use common sense where available and perceived sub-context surrounding specific rules such as ‘Exploiting’ and ‘Abusing Game Mechanics’ before complaining of a reason “not listed here”.
- OOC: Out of character. Speaking in a real life context.
- VigilanteRP: You cannot take ‘crime fighting’ into your own hands.
- Powergaming: Roleplaying with mechanics / abilities that do not exist.
- Cop Baiting: Intentionally enticing law enforcement into any form of RP.
- SuicideRP: Using suicide as an initiation point for RP.
- FearRP: You must value your life and RP any fear as you would have it in real-life.
- Value of Life: Similar to FearRP in that you should act in a way that values your life and welfare.
- Lootboxing: Looting the majority of a person’s belongings without logical RP reason.
- Low Quality RP: Roleplay which is not of a quality to allow others to be able to interact with a person or situation constructively.
- FailRP: A broad term but is generally when a player does something which in the real world wouldn’t be considered by most.
- HitmanRP: To engage in a transaction in which money, goods, or services are traded in exchange for the death or injury of another player.
- RDM: Random Deathmatch. Attempting to kill or killing another player with no, or minimal, roleplay, initiation or reason.
- Griefing: Co-ordinating purposeful intent to ruin the experience of the server for other players.
- VDM: Vehicle Deathmatch. Using a vehicle as a weapon in an attempt to injure or kill another player with no, or minimal, roleplay, initiation or reason.
- Gunplay over Roleplay (GP > RP): To resort to shooting / killing with little to no roleplay reason, rather than attempting to create or continue a meaningful interaction.
- NLR: New life rule. You cannot remember any details after ICU/respawning for the purpose of seeking or causing revenge, conflict or retribution of any sort.
- GTA Driving: Driving on terrain unsuitable for that vehicle, using jumps, driving at clearly excessive speeds through the city for no good reason, etc.
- Combat Logging: Exiting the server to avoid combat, player interaction, danger or death. If you involve yourself in a situation, you must see it through entirely.
- Metagaming: Using information obtained outside the bounds of your character to benefit your roleplay / character’s knowledge, where otherwise they would have no knowledge of such information.
- Pregnancy RP: Roleplaying as being pregnant with a child.
- Inappropriate use of /me’s: Using /me’s for actions or animations already covered by existing game mechanics.
Server Rules
Zero Tolerance - 12 WP
Sexual Harassment
Unwanted and continuous “catcalling,” touching, or other sexual advances constitute sexual harassment. Especially when done in repetition and when told to stop. Keep in mind this is an 18+ server and sexual content may be present. If consent is given to initiate activities covered, harassment may not be applicable. If you previously gave consent and wish to withdraw consent to any activity covered here, you MUST make it known to parties involved. If the activity continues after you have revoked consent, then you can submit a player report (with evidence).
Hateful Conduct
Hateful conduct is any conduct that promotes, encourages, or facilitates discrimination, denigration, objectification, harassment, or violence based on the following characteristics, and is strictly prohibited: race, ethnicity, national origin, religion, sex, gender, gender identity, sexual orientation, age, disability, or serious medical condition.
Cheating, Hacking, or Exploiting
Unauthorized access to the server is considered hacking, using third-party software or mods to obtain an advantage is considered cheating, and abusing systems is considered exploiting. Reporting exploits immediately instead of abusing them could be rewarded, otherwise, you’ll be punished when you’re found out.
Modifications that we consider to give an unfair advantage include but are not limited to:
- Graphics mods that add significant brightness and contrast during the night.
- Particle effects contrast hit effects such as confetti
- Crosshairs (not including the built-in reticule enabled by our devs.)
This also includes any Field-of-View (FOV) modifications. All players must use the default FiveM/GTA FOV.
OOC Toxicity - 3-4 WP
If your out-of-character behavior is or appears in a distasteful, hostile, hateful, or abhorrent manner, especially done in repetition, it may be considered “toxic” or “fire starting.” (This will fall under staff discretion)
- Firestarting is speaking poorly of roleplayers and staff, purposefully antagonizing other members to elicit responses, or engaging in heated arguments in public forums will not be tolerated. If you have an issue with another member, submit a report or handle it privately rather than incite additional toxicity. As a member of the community, you are representing us even when out of character, and this sort of behavior will not be tolerated in public spaces.
- Lying to Staff members to get out of punishment.
Salt Report - 3-4 WP
We take player reports very seriously, and one should never be opened out of emotion. Always take time to cool down and consider the situation objectively. If a report is opened in a distasteful, hostile, hateful, or spiteful manner, then it will be considered community disrespect. This also includes revenge reports, and opening another report for a situation already reviewed; any and all evidence should be presented in the initial report of any given situation as they are looked at as a whole, and sometimes the reporting party will be given warning points (also known as self-reporting).
Fail RP - 1- 2 WP
- Behave as a corrupt law enforcement officer or government official. Corruption is when you go against laws or standard operating procedures and are using the job or position to aid your actions, or to provide special treatment (ie. “Looking the other way”) for others. This also applies to ignoring crime and not enforcing the law.
- Behave, move, place/use (decorations/furniture) unrealistically while disregarding roleplay.
- Unrealistic use of the storage box/prop to facilitate bomb/terrorism RP will result in possible warning points for FailRP. Please also keep in mind that bombs should NOT be placed inside/around Pillbox, MRPD, SSSO, City Hall or the Courthouse, as these are green zones. Any future bombs of any kind left here will be considered green zone violations moving forward. Proper/improper use will be determined by Staff should the team feel the need to interject.
- Force somebody to withdraw money or items from banks, properties, or other secure containers that you cannot otherwise access.
- Initiate any ATM/store robbery 30 minutes around (before or after) scheduled server restarts.
- Initiate any bank robbery/heist (Bobcat, Yacht, Navy) 60 minutes around (before or after) scheduled server restarts.
- Inject yourself into an ongoing situation, especially to steal from the parties involved. This includes ANY situation that you were not actively present for when it started.
- Instantly repair your vehicle during an active police pursuit using any repair shop. This does NOT apply once you have escaped the pursuit.
- Play music through your microphone when it doesn’t make sense.
- Randomly, repetitively, and/or completely rob or harm another player of items without roleplay reason. Especially while they are unresponsive (idling/AFK). Including but not limited to player-owned businesses, vehicles, houses, etc.
- Shoot a complying hostage unless police are refusing reasonable demands. These reasonable demands include but are not limited to free passage, no spike strips, no moto units, no interceptors, or no air-one. (Some activities may require the use of air-one, in those cases this would not be a reasonable demand)
- Toggle your hood or trunk while inside the vehicle to avoid being shot.
- Usage of an unacceptable character name as character names must be unique. Do not use names that are unrealistic or are sexual/trollish innuendos. Do not use names similar to or in reference to worldwide famous/political/religious names. (Staff Discretion)
- Provide poor interaction while arresting, detaining, or restraining players. While putting another player into a situation where they are anchored by handcuffs or a prison cell, you should provide them with good interaction. Essentially, talk to them; keep them engaged.
- Place unrealistic or immersive breaking scenes (text or images). Including, but not limited to, text spam, out-of-character information, or other obnoxious imagery.
- Kill locals (NPCs) because they are not buying your drugs, they are giving you poor prices, or they’re pulling out their phones.
- Commit felonious crimes in or directly around government buildings (including parking lots attached). Realistically, these areas would have a high police presence at all times.
- Take active, on-duty, paramedics or doctors hostage and kidnap them inside or directly outside hospitals.
- Use fake hostages (Those in your clique, gang, or group) to gain an advantage as no fear will be displayed due to having a close relationship.
- Failure to roleplay injuries: Realistically, your character should not be running unfazed if they have been tazed multiple times or have just been released from the hospital.
- Excessively/Repeatedly swapping cars when being actively pursued. (max 3 vehicle swaps per active scene)
- Providing low-quality RP, such as not speaking or using /me’s when EMS is trying to diagnose/treat, not responding to PD while arrested (unless you HAVE invoked your 5th amendment right to not incriminate yourself).
Breaking Character - 1-2 WP
Always stay in character. There are other means to speak out of character when necessary, but doing it through your character breaks the immersion for yourself and those around you. Using references or innuendos to assist a new player is fine.
Generally, out-of-character topics include but are not limited to referencing rules, reporting another player, or something that doesn’t make sense in the world. (Example: calling something a “Green Zone” is OOC speak and should not be said IC.)
- Roleplay checking someone, for example, someone plays a cop and a civ and they take steps to partially know police SOP.
Combat Logging - 3-4 WP
Logging off or respawning during an active situation without first reaching an agreement with the other party using “/ooc” is considered combat logging. After committing a crime OR being involved in an open situation you must wait 10 minutes before logging off.
Party Limit - 2-4 WP
Unless otherwise stated below for a specific job/heist, A maximum of 4 individuals should actively participate in criminal or gang activities. If spotters are utilized, these spotters CANNOT join in on the scene later. Additionally, anyone not present during the scene cannot jump in later to assist.
Acceptable Example: if 4 criminals who started a job together split up during a chase, and 2 were still being pursued by cops, the 2 that escaped can try and get the other 2 out.
Unacceptable Example: 4 people rob a store, while 1 other who is on the radio and was not involved/at the store during the robbery gets themselves involved.
There is no limit to how many people may participate in a street race, but the party limit applies when rescuing another racer, with the person being rescued being counted; this also applies to any ongoing situation.
Activity | Max # of Criminals | Max # of Cops | Max # of Units |
---|---|---|---|
Fleeca Bank / Bobcat | 4 | 9 | 4 and 1 air unit |
Vangelico (Jewelry) | 4 | 9 | 4 and 1 air unit |
Paleto Bank / Pacific Standard (PSB) | 4 | 9 | N/A |
ATM Robbery | 4 | 9 | N/A |
Store Robbery | 4 | 9 | 3 |
Navy Heist | 4 | 9 | N/A |
Yacht Heist | 4 | 9 | N/A |
Car Boosting | 3 (2 + 1 spotter) | 7 | 3 and 1 air unit |
Powergaming - 1-2 WP
Maximizing progress towards a certain goal while excluding other parties involved is considered “powerful” roleplay, or powergaming. Including, but not limited to, actions that would otherwise be impossible for your character, or forcing impossible actions on behalf of other player or non-player characters.
Do Not:
- Force officers to unlock the doors at banks or other robberies.
- Having an unhealthy win mentality. There’s a difference between trying to win, which you should be doing for healthy conflict roleplay, and forcing the win or doing absolutely everything possible to secure the win. The difference is allowing for buildup and opportunity for the other party.
- Commit any crimes (including but not limited to tagging, shooting, kidnapping, anything you can be charged for) in or around a courthouse, City Hall, any/all police stations, or medical centers such as Pillbox/Sandy/Paleto Medical. (Green Zones)
- Jailbreaks should only occur during prison transport or at Bolingbroke itself.
- Being on-site, camping, and/or circling an illegal job area in an effort to prevent other members from being able to start the said job.
- Place CCTV cameras in a unrealistic manner for example inside an item. They must be in somewhat plain view to be able to be removed IF they are found.
Gunplay Over Roleplay - 1-2 WP
When presented with the options of roleplay or shooting, The route should be to roleplay. Prematurely resorting to the escalation of force may be considered failing the scene.
- Inorganic conflict between gangs. Invalid reasoning for wars might include: demanding unreasonable amounts of money or items, petty insults, or other minor occurrences.
- Prematurely escalating an escape attempt to shooting. A criminal party should make every effort to escape without using their weapons. Valid reasoning to escalate might include aggressive police driving, running low on fuel, an overly damaged vehicle, or other immediate threats of being caught. It should always be a last resort to use a weapon.
For scenes involving shootouts:
Once a 11-99 is activated and you are on-scene shooting at cops, you should be fearing the cops & not treating them as loot boxes. Finish up and leave as soon as possible. Purposefully staying on a scene with the intent to allow more police response is not acceptable.
This rule (GP > RP) also applies to law enforcement, with some further caveats.
- Escalating when there is ample opportunity to de-escalate a situation. Including the usage of a taser or handcuffs, also known as insta-tazing. Always give time for the other party to escape extenuating circumstances; until they become aggravated (driving recklessly, pointing weapons (excluding with hostages present), generally being violent, felony stops, and etc.).
- Failing to match force with force; excluding when higher levels of force make sense, which is written into the standard operating procedures.
Stories & Situations
A situation is essentially a series of events in real time. An interruption, or break, in one situation, might lead to another situation in the future of the story. A combat situation is considered over after 5 minutes of observable action. For police, that would be when the last standing officer’s panic is activated. Any situation may be considered over after 10 minutes of any interaction with the other parties.
Cop Baiting
Never interrupt an ongoing situation involving police or paramedics unless you are involved in the situation. Don’t call for the police (911-311 commands) when you don’t need their help or they have not responded to the active crime you are involved in, especially when desiring to rob, kidnap, or kill them. Repetitively instigating police officers into a police pursuit is also considered baiting. (example: Intentionally driving recklessly in front of police officers or fight locals to get them to trigger a police alert)
Crim Baiting
Just as a criminal can bait officers, so can officers to criminals. An officer should not approach criminals with the intent of provoking them. This does not include trying to have a normal conversation or the performance of a “sting operation.” More specifically, don’t approach somebody who hasn’t committed and is not reasonably suspected to have committed a crime and shit-talk or coerce them to arrest them.
Not Valuing Life - 3-4 WP
Your character should recognize when their life is or could be, in danger and act in a way that would result in their good health. Going against orders under clear threat of death or injury without a sure way of retaliation would be considered not valuing your life.
You should not:
- Place yourself in front of a vehicle to provoke a lethal response from the driver.
- Try to escape a hostage situation if a gun is pointed at you and/or police are present on scene.
- Use unrealistic escape methods that would result in death/unnecessary bodily harm, such as forcing yourself or others to take jumps from bridges/buildings, full sending a car off an object that is not a ramp (GTA Driving), etc.
- Pausing an active chase to refuel/repair your vehicle. (Not applicable if you have lost your pursuers or have reasonable belief you have escaped).
Deathmatching (RDM/VDM) - 3-4 WP
Random Deathmatch
Killing, or attempting to kill, somebody without a valid reason & proper initiation is considered a random deathmatch.
Examples of valid reasoning:
- Initiation where the other party shows an absolute disregard for the demands being given.
- Previous, and recent, interactions between both parties that would justify attempted/murder. Be mindful of the gunplay over roleplay rule when determining your reasoning.
Vehicle Deathmatch
Never use a vehicle to intentionally run somebody over during a gunfight, or repeatedly ram your vehicle into somebody else’s (not including the PIT maneuver). Being run over is not fun, nor are bumper cars. An exception may be if the pedestrian is pointing a weapon, from the front or back of the vehicle, and is not making an attempt to move; turning the vehicle into them would invalidate this.
New Life Rule - 3-4 WP
Upon respawning with the respawn function, you must NEVER;
– Remember your attacker from that incident (if applicable)
– Remember the location in which the incident occurred
– Attempt revenge on the other party relating to the incident
– Return to the incident after treatment, while the scene is ongoing
While there is not a set amount of time of how much your character “forgets” after respawn, it is recommended to “forget” the 10-15 minutes prior to the respawn.
If you are transported to a hospital and check in at the front desk with “Nancy” or you are treated/revived by EMS or Police, you are not subject to the NLR.
If you are revived (by being taken to a hospital and treated or treated/revived on scene), you can remember your attacker, where it happened, and can seek retribution. However, you may NOT return to the scene of the ongoing situation. You may also have the police involved in the roleplay, should you choose to inform them.
Body Dumping
Dropping somebody in the water or other vacant locations to avoid the consequences of them remembering, also known as water dumping, is forbidden; unless there’s a long, succulent, roleplay story behind the dumping, and is required to bring the story to a conclusion.
Offensive Roleplay - 3-4 WP
You must obtain the consent of all parties involved before conducting sexual acts, torture, dismemberment, and cannibalism. Other extreme acts, including but not limited to, rape, abortion, miscarriage and suicide, and other questionable acts or comments are not acceptable on the server. For some, roleplay is a way to escape reality, and although everything is “real” to our characters, we should all make it a world that everybody can enjoy.
Do Not
- Reference major infectious diseases, disasters, suicide, or other real-world issues such as COVID-19, Cancer ect.
- Heckle people afflicted with physical or mental disorders.
- Pee or poo on other people or in front of them.
Metagaming - 3-4 WP
Information obtained out-of-character should not be used to determine your character’s actions. Additionally, sharing out-of-character knowledge via in-character mediums is considered metagaming. Discord DMs and Discord channels are OOC unless otherwise stated by the team.
Metagaming can also apply to any player who has multiple characters. For example, a cop character may have in-depth knowledge of police SOPs, but a criminal character should not have this same level of knowledge in most cases.
Stream Sniping
Watching a live stream of another player and using the information in character while also playing is considered metagaming. This includes but is not limited to, using information obtained through a stream to direct your character’s actions. We don’t have to prove you are doing it without any doubt, we just have to believe it’s happening.
Interpersonal Characters
Your characters cannot know each other or be related. Each character must have a unique last name. No kind of interaction between characters is allowed such as, but not limited to, transferring money, items, or other assets between your characters either directly or indirectly (through a friend) . Do not have multiple characters within different gangs or the same gang. (Staff discretion on if this will count as Cheating, Hacking, Exploiting depending on severity)
Group/Territory Rules
CookOutRP groups will intend to improve the quality of roleplay and set a clear standard of what is expected in roleplay. This guideline will clearly set the expectations and the rules that you as a group are responsible for upholding during your time acting as a group. It is important to remember that these are guidelines, these are things you should consider and take into account to ensure you meet our standards of groups/gangs. Failure to meet/follow these guidelines can result in warning points for the individual person/people who don’t follow them.
Fundamental Requirements of a Gang/Group:
- All groups and gangs will be required to stick heavily to a roleplay backstory, this includes roleplaying in a method that will make sense and maintaining turfs that make sense, i.e. south side gangs sticking to the south side, backstories can change over time.
- When in a war, groups may not acquire external help in the form of “Mercenaries”, combat should be limited to those within the groups on each side.
- You can only be in 1 gang across all your characters (Cannot be in Vagos on 1 and Ballas on another) including not having multiple characters in the same gang.
- You need to have been a part of our community for 30 days as your crew/group before any MLO or Clothing is added to the server. (As a reminder, the addition of MLOs/Clothing is NOT guaranteed)
- As a leader of a gang you need to have been apart of our community for 30 active day’s before your application is considered.
What is expected of your roleplay as a group?
Gangs/Groups are expected to have a higher level of roleplay than others and will be held to such a standard. As mentioned above, you are expected to not only develop a backstory for your group prior to registering but also stick to it and continue it once in the city. It is perfectly acceptable, that over a sustained period of time, your group’s story could change, with plenty of roleplay and character development it is possible to see a group go from being from the south side to moving more north in the city to Vinewood, so long as there is roleplay and clear, defined reasoning this is fine.
Your group absolutely must roleplay pertaining to your backstory. This includes things such as:
- Holding down a turf that makes sense for your group, such as biker groups holding Stab City/Paleto/Grapeseed, south side gangs maintaining southern territories like Barrio/Fudge/Grove etc.
- Roleplaying in a way that would make sense for your group, if you’re a Southside gang then don’t start acting like a biker gang. If you’re a gang that has a large interest in drugs, keep it to that rather than trying to do everything at once. It will always reflect better on your group to have high-quality roleplay in one area than low-quality in many.
War/Conflicts:
A constant of Gang/Group RP will always be conflict and war, the following guidelines will set limits and boundaries for how this roleplay must be conducted and the expectations we have when you are partaking in it.
- You must have a valid reason and roleplay justification to go to war or retaliate for a previous conflict. This includes properly initiating any new scene within an ongoing war or conflict. Just because a war or conflict has been started, does not mean you are allowed to just roll up on the rival gang and start shooting.
- You must consider where your fights are taking place, would your group realistically, in roleplay have an outright class 3 shootout with another group in the middle of Legion Square? Every setting and place that you shoot in must make sense within roleplay, or at least be justifiable in roleplay.
- You may not use mercenaries. It is not permitted to have other groups shooting on your behalf, your group should be taking on your own war and not passing it off to others.
- You have to consider, at an OOC level, what this war is doing for both your group and the other groups’ roleplay.
- Don’t bully people out of the server. Offer surrender terms if you believe you have an overwhelming advantage in the war.
Roleplay/Hostility involving LEOs:
LEOs will always be looking to combat gang/group violence. As a group, you will be expected to maintain a high level of roleplay with LEOs as well as other civilians. When roleplaying or considering hostility with LEOs the following must be considered:
- Do you have any reasoning or justification to be hostile toward this LEO? LEOs are in the city to roleplay and interact just as much as anyone else, so it is absolutely paramount that you take into consideration what effect you will have on their RP if they pull up to talk and you give them nothing to work with.
- Giving LEOs a chance, this more so applies to detectives, when you’re roleplaying as an organized gang you will always expect that LEOs will be onto you and you might be investigated by detectives. It’s important to remember that they are trying to roleplay as well, and if you don’t give them any opportunity to, then they won’t get anywhere. Whether it’s you building up a long-term story with murders or leaving calling cards at scenes, giving them a chance and an opportunity is important and shouldn’t be overlooked.
- When is it right and wrong to shoot at cops? Shooting cops is a point of massive contention and is very often a major factor in GP>RP Reports. It is important that when in a situation you ensure that you have exhausted absolutely every avenue before you start an “ambush” in the tunnels or a long-winded shootout on the roof of a building. When you finally make the decision, consider every factor of how the LEOs have approached the situation, having exhausted every avenue to escape whether through talking, driving, or fleeing on foot. Once that decision is made you need to have a clear goal in mind, if you’re shooting to escape then you will do just that, you will shoot and then flee without sticking around to loot box. If you’re shooting to send a message then do that, but once it’s sent you dip out. Think realistically, if you’ve just gunned down 9 LEOs, you’re not going to hang around for 20 minutes checking bodies and looting, you’d be terrified and getting out of that situation as fast as you possibly can.
- Quite frequently, you will encounter LEOs while doing things like a standard Fleeca or any other form of robbery. It is important to remember that in these situations you are representing your group, this will be the main “taste” that LEOs will get of how you and your group act. For this reason, don’t act all friendly and buddy with the LEOs. Remember that you are committing a crime with hostages, it isn’t time for a friendly chat. Show those LEOs how your group acts, and show them proper roleplay.
Roleplay while on your own “Turf”:
Social RP and general roleplay on your own group’s block/turf are a massive part of your overall RP as a group. It is here that most of your group’s development happens, and most of your group’s influence/wealth is displayed. When on your block there are a few things to consider to make sure that you are in line with our Gang/Group Guidelines:
- Don’t take it too far, we would absolutely encourage you to have a heavy presence on your block and to do as any gang would, whether selling drugs or wielding weapons. But there is a point at which you have to value your safety as a group, once you see those LEOs circling the block and looking as though they will intervene, that’s when it’s time to stop and start valuing the safety of your group to avoid getting arrested.
- Other groups on your block; oftentimes you might end up with other groups trying to infringe on your territory, for that you must follow the War guidelines as well as consider how warranted your aggression is toward these people, is it really justified to approach them cursing them out for just standing near your block? If so then do it, but take into consideration what it could lead to, and what has led up to it.
- When doing illegal activity on your block, such as selling drugs, (or in cases where a pursuit from a separate crime returns to your group’s “turf”) the party limit still applies, you can have a maximum of 4 for active crime.
Perma-death contracts – Optional:
Perma-death is always a pivotal point for your character, and will oftentimes have a massive effect on the direction of your group and its leadership. It also provides a fantastic opportunity for your group to develop their roleplay and storylines individually.
The idea of a perma-death contract is that, when you join a group, at an OOC Level, you would make an agreement stating that if a certain scenario happens within RP or a certain series of events, your character would perma. This would be non-negotiable, and when these requirements are met, your character would perma. The requirements for the contract are as follows:
- The contract itself is entirely OOC, It will be worded in an OOC Manner and reference IC Events such as “If the group takes your character to a faraway location, and with a long RP Build up to kill you” or other requirements tailored to your specific group and what would make sense in RP.
- All members should agree to a “Perma Requirement/Contract”, before being allowed on the roster of the Gang/Group. This is a key way of ensuring that your group upholds the standard of roleplay expected within CookOutRP.
- Perma contracts may need to be presented to staff if someone that has signed it does not follow it.
Memory contracts – Optional
For members of gangs that want to leave the gang life, but do not wish to perma-death their character, they may RP with their other members that they wish to leave the group. If you do choose to leave a group in this manner, you must abide by the following:
- You are not allowed to join/start another gang on the server for 30 days.
- You must not remember any of the important details of your soon to be former gang, including but not limited to: secrets, general operations, what kind of cars they drive, names of the other members, etc. Treat this situation as if your character has amnesia and has no recollection of ever being in the gang.
- Once you have left a gang, you cannot rejoin the gang at a later date.
- You cannot create another character to replace your existing role in the gang once you have left.
Contributions to the Server
- Making the decision to contribute to the server is done at your choice. Contributions (whether financial, digital, kiwi, or other) are never required from our players, but are always appreciated.
- Providing contributions does not put you in a higher position or status than any other player and your actions/conduct should never portray otherwise.
- Any and all contributions made to CookOutRP are final and non-refundable.